What I'm going to say is going to be extremely rude (on multiple levels), so my apologies for that shall be given beforehand. But I'm still gonna say it.
Your English sucks. Like major league sucks. So I'm going to re-phrase your questions as well, because they just hurt my eyes. Now don't get me wrong, I'm not a native English speaker either, no I'm not. So I do make my own fair share of mistakes, but this is still too bad.
So here we go:
a.) Who are you?
A systems administrator with a certain focus on Linux and UNIX systems working for a mining and petroleum engineering university in Austria. Regarding 3Dfx Interactive, I was just a fan of theirs and a gamer using their 3D cards in my younger years.
b.) What year were you born in (if you agree to tell)?
1.) What was your first contact with 3dfx?
An old friend of mine and a fellow gamer told me - when we both were still in high school - that "3dfx Voodoo" was the latest shit, and that it'd be amazing, and I simply had to get a Voodoo card, and it's gotta be the Orchid one, because it "clicks", and yeah... I've never heard of it before, and it would be my first contact with any kind of 3D accelerator card whatsoever. That was in early 1997.
2.) What was the first 3dfx graphics card you got?
An Orchid Righteous 3D, so a pretty standard 4MiB Voodoo Graphics, if it wasn't for the awesome relais "clicking" when the card entered 3D mode.
3.) Can you tell us what items you have in your collection at the moment?
I wouldn't actually call it a "collection" in the first place, given how things have just accumulated over the years, as I've rarely sold or thrown away anything. But alright, here we go:
- Orchid Righteous 3D
- Quantum3D Obsidian2 X-24
- 3dfx Voodoo 3 3500 AGP TV
- 3dfx Voodoo 5 5500 AGP
- 3dfx Voodoo 5 6000 AGP HiNT Rev.A 3700 (obtained in 2003 and repaired by Hank Semenec, it was the first card receiving a real review, that I wrote myself for Hard:Overclock, my own eZine back in the days)
- 3dfx Voodoo TV FM
- 3dfx / Interact HammerheadFX (RS232+USB version)
4.) What is your favorite 3Dfx item?
The Voodoo 5 6000. The reason is simple: Because it's a massively impressive piece of engineering.
5.) Are you looking for any items specifically at this time?
6.) Do you have any anecdote?
Besides seeing 8xFSAA on the Voodoo 5 6000 for the first time back in 2003 - only the moment when I'd switched on bilinear filtering in the first 3D accelerated game I'd bought - Moto Racer. It was actually a Direct3D game, but heh. By default, the bilinear filter (the Voodoo Graphics' most prominent feature) was off in the settings. After switching it on - just because I wanted to play around with the options - my jaw dropped so hard, I didn't dare to hit the gas on my motorbike. Maybe I was afraid of the fps, but when I finally did hit it, it was a moment I will just never forget. It was truly that moment when it got to me - that this was an actual revolution in PC gaming. Naturally, I lost that race. But who cares, right?
7.) 3dfx is still alive on the Internet, will 3dfx live for eternity?
No. Because nothing will, not humanity, nor the universe. Everything that has a beginning has an end. And so will 3dfx. Question is only: When will we users allow that end to come?
8.) I collect video games, and I know people who collect movies or music... how do you collect graphics cards?
I do not.
9.) 3dfx was a company desinging graphics cards but... was there anything more? I see a strange aura when I read about it.
That's just because it was revolutionary at the time. You can observe the same thing for the Commodore 64 or the Amiga 500, and to some degree even with the Soundblaster cards on the PC, as those brought us the audio revolution (on the PC) that came well before the 3D revolution initiated by 3Dfx Interactive. Bottom line is: Any company or product that is or brings us a truly disruptive technology is bound to make that product(s) into a legend. That time is mostly over today of course, as PC technology has developed into something so complex, that it's migrated into a purely evolutionary process, not a revolutionary one any longer. Graphics "revolutions" are more subtle these days - think about the deep learning stuff or maybe 3D VR applications. But it's revolutionary stuff that truly burned itself into our minds. So it was probably a good thing to have been born in the 60s - 80s.
10.) Do you know more collectors or fans of 3dfx? Where are they from?
Anywhere. The US, Poland, Germany, the Netherlands, go pick your poison. Of course I do know people in that area, but the "collecting" part is not what brings or keeps us together at this time.
11.) How would the world of 3D look like without 3dfx?
"Different"? Yes. "Much different"? Probably no? Maybe Matrox or nVidia or ATi would've become the legends instead of 3Dfx Interactive. Things would've been different. Different technologies might've become the "hot shit" instead of FSAA etc. But would there have been "no 3D revolution" without 3Dfx? No, I think that would've still happened one way or another. 3Dfx wasn't the only company trying to do what they did at that time after all. They just happened to be the first to put out some real, working and reasonably-supported silicon before anyone else did.
12.) In your opinion, what was the key of the success of 3dfx?
Simple. They did the right thing at the right time, in a cost-effective, end-user-affordable way. It's the most beautiful, prime example for a disruptive technology introduction, hands down.
13.) Do you know Quantum 3D or other spin-offs of 3dfx?
Quantum 3D, yes. I've even driven by their headquartes, but I couldn't walk in, as it was a Saturday. Others? No.
14.) What do you think about Rampage?
To little, too late.
15.) Do you know anything about Fear or Mojo?
It's hard to comment on hardware that exists only on paper. So I won't say anything about 3Dfx products that never left the design stage.
16.) What is your opinion about VSA-100? Do you think that the chip was just a big mistake?
The VSA-100 itself was a product of many mistakes 3Dfx had already made at that point in time. The STB deal, the delays, etc. It still shows a lot of promise and a lot of vision, but like Rampage above, it was too little, too late. Even the Voodoo 3 showed this before the arguably much better VSA-100; While some of the tech shown off with VSA-100 was awesome, it had started to fall behind in one of the most important fields: the cost perfomance ratio and wenn, also the raw performance.
17.) In your opinion, what were the biggest mistakes of 3dfx?
The unholy STB deal, which seemingly pissed off a lot of partners, and narrowed 3dfx' distribution options. On top of that: That they did not work with Microsoft more closely, when it came to designing their Direct3D API and when it came to designing the chips in adherence to that API more closely. Both should prove to become neck-breakers for 3Dfx.
18.) What do you think about STB and Gigapixel?
The STB deal was just plain wrong, and GigaPixel came too late to show any real merit? That's how I remember it at least.
19.) Today we have nVidia and AMD, and out of those companies, do you think that any has that kind of spark that 3dfx did?
They simply cannot. In the field of 3D graphics, the time of revolutions is over. Maybe we'll get the next revolution in the field of human-machine interfaces, VR or AI or something else, but with 3D graphics, it's just going to be evoltionary progress from here on out.
20.) We are done, if you want to say anything, now it is the moment.
I think I've said all there is to say on the matter.
21.) Thanks for everything
Edit: Ah! I just thought of two really important additional questions, that should be added! One is about the actual nature of the person being interviewed, as it makes a big difference whether you're interviewing "just" a fan or an actual ex-3Dfx employee and the other is about the persons' age, as it makes yet another big difference as to whether the person was actually there when 3Dfx happened. This is even more significant when you think about how the world of technology has changed, how technology has changed the world, and how people and their understanding of the world and the technology within it has changed as well, over the past decades. People born in the 70s, 80s, 90s. etc. all perceive the world in fundamentally different ways after all.
I've added those respective questions at the beginning of the interview.