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  • "GrandAdmiralThrawn" started this thread

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101

Thursday, May 24th 2012, 7:59pm

Sli!!

The odyssey is over. I installed the newest CUDA 5.0 development driver (which is a leaked one not available to the general public), version number is 302.59 and it's just a FEW days older than the latest WHQL. That CUDA 5.0 driver is available for Vista/7 x86/x64 as well as WinXP x86/x64. On Vista/7 it brings users full DirectX 11.1 support, and on Windows XP and Windows XP x64 Edition it finally brings... SLI!

The only thing not included in the devel driver is PhysX, so users can either download the full PhysX SDK to get access to that, or just install the PhysX package of a regular WHQL or Beta driver.

The end result after months of fear and waiting:



Edit: Addendum: It's not fully functional. Currently, OpenGL applications work flawlessly, but Direct3D applications produce a red screen with the lower tenth of the screen flickering between red and black (not the known "Red Screen Of Death", as the machine does NOT lock up). However, Direct3D also works when ran in windowed mode. A weird bug.

Edit 2: Addendum: Might be RSoD after all. After reading how RSoD behaves exactly, it seems the symptoms are 100% the same. So RSoD also won't lock up the machine, you can just Ctrl+Alt+Del out of it and kill the offending application. Exactly what I'm seeing. Only that it happens exclusively in SLI for me.

Stolzer Besitzer eines 3dfx Voodoo5 6000 AGP Prototypen:
  • 3dfx Voodoo5 6000 AGP HiNT Rev.A-3700 (defekt)
No RISC, no fun!

This post has been edited 5 times, last edit by "GrandAdmiralThrawn" (May 25th 2012, 1:40pm)


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102

Tuesday, June 12th 2012, 11:48am

Congrats GAT!!! :respekt: :respekt: :respekt:

And how is the scaling like?

  • "GrandAdmiralThrawn" started this thread

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Location: A-8600, Bruck an der Mur, ÖSTERREICH

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103

Tuesday, June 12th 2012, 4:42pm

SLI

Haven't tested it too much as I'm not too interested in running D3D windowed, and id Rage (OpenGL) has no SLI support whatsoever and won't scale. So that leaves a very few OpenGL games for testing. So I decided to not care and wait for the "end of June" driver from NV, then I'm gonna make another run for it - as then, it should be finally working. :)

Stolzer Besitzer eines 3dfx Voodoo5 6000 AGP Prototypen:
  • 3dfx Voodoo5 6000 AGP HiNT Rev.A-3700 (defekt)
No RISC, no fun!

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