Hi all finally the day has come and I haven't made pics of it yet, but will post them later this day, here is a screen shot of the card installed
http://www.3dfx.ch/gallery/d/33396-1/5000+AGP+Returns.jpg
it's at the least some little evidence that I got it working
So here's some more
Star Wars Episode I: Racer @ 1024 x 768 x16 in Direct3D + FSAA x4 & LOD -4.
http://www.3dfx.ch/gallery/d/3340…x32+FSAA+x4.png http://www.3dfx.ch/gallery/d/3339…2+FSAA+x4+b.png
the system setup for testing is the following:
AMD AthlonXP 2700+ Thoroughbred-B
EPoX EP-8K3A+ Ver 1.02
1x 512MB PC3200 CL2 Kingston HyperX @ PC-2700
3dfx Voodoo5 5000 AGP 32MB Rev.A0 3700 with 6ns SEC SGRAM
Creative Audigy2 Platinum
Win98SE NL + UnOfficial Service Pack 2.03NL
AM 2.9 for drivers
3dfx WHQL 1.04.00 for control panel
Just exactly the other way around like I had it last time, just to see if it would make a difference, no lockups so far so that's a new record.
I also found out that the 5000 AGP has some banding when FSAA is enabled in D3D as you might of seen in my racer pics look at the Sky as an example, the 5000 AGP also had a hard time rendering D3D in Racer with as without FSAA I suppose D3D wasn't well supported for the 5000 AGP's.