3dfx Voodoo5 5000 AGP Returns

  • Hi all finally the day has come and I haven't made pics of it yet, but will post them later this day, here is a screen shot of the card installed :)
    http://www.3dfx.ch/gallery/d/33396-1/5000+AGP+Returns.jpg

    it's at the least some little evidence that I got it working 8)

    So here's some more :)

    Star Wars Episode I: Racer @ 1024 x 768 x16 in Direct3D + FSAA x4 & LOD -4.
    http://www.3dfx.ch/gallery/d/3340…x32+FSAA+x4.png http://www.3dfx.ch/gallery/d/3339…2+FSAA+x4+b.png

    the system setup for testing is the following:

    AMD AthlonXP 2700+ Thoroughbred-B
    EPoX EP-8K3A+ Ver 1.02
    1x 512MB PC3200 CL2 Kingston HyperX @ PC-2700
    3dfx Voodoo5 5000 AGP 32MB Rev.A0 3700 with 6ns SEC SGRAM
    Creative Audigy2 Platinum

    Win98SE NL + UnOfficial Service Pack 2.03NL
    AM 2.9 for drivers
    3dfx WHQL 1.04.00 for control panel

    Just exactly the other way around like I had it last time, just to see if it would make a difference, no lockups so far so that's a new record.

    I also found out that the 5000 AGP has some banding when FSAA is enabled in D3D as you might of seen in my racer pics :) look at the Sky as an example, the 5000 AGP also had a hard time rendering D3D in Racer with as without FSAA I suppose D3D wasn't well supported for the 5000 AGP's.

    10 Mal editiert, zuletzt von Obi-Wan Kenobi (23. Oktober 2008 um 23:01)

  • Hi! Finally yout get back to the good 3dfx "Stuff" - again, welcome back [Blockierte Grafik: http://www.my-smileys.de/smileys3/00009161.gif] !!

    Yeah and very nice to see that your Voodoo5 5000 AGP 32MB (Rev.A0 3700 with 6ns SEC SGRAM) works fine with Star Wars Episode I Pod Race =)

    Could you post some more screens of that game?

    Thank you very much for rejoining us, it's a pleasure to have you here!


    Greetz from Voodoo Maerius 8)

    Zitat von lao-koon

    "Kein Kauf ist umsonst!" :spitze:

    Einmal editiert, zuletzt von lao-koon (23. Oktober 2008 um 23:02)

  • It's a pleasure to be back Voodoo Maerius ;) Well Like I mentioned in my previous post, Race runs fine without lockups or so but it does suffer some banding and laggy play, which might explain that when 3dfx was working on the 5000 AGP's D3D wasnt fully implented yet as a fully supported API.

    I Will post more pics for ya soon, forst I will test Unreal Tournament Game Of The Year Edition 1999 ver 4.36.

    after this I will test Descent3 1.5 beta, Quake III Arena 1.32, Jedi Knight: Jedi Academy 1.01 and X-Wing Alliance 2.02 with DarkSaber's Ultimate Craft Pack 1.1 + the missions fix.

    2 Mal editiert, zuletzt von Obi-Wan Kenobi (23. Oktober 2008 um 23:12)

  • No Problem Obi-Wan Kenobi =)

    I thought Star Wars Episode I Pod Race was an OpenGL Game... ?(

    Yeah UT is one of the most exciting 3dfx Computergames, don't forget to install the Epic Addon Packs with new Levels and the Return to Na Pali Addon!

    It's impresive that the 3dfx cards perform all that stable and DURABLE without any failure :respekt:


    Greetz again ;)

    Zitat von lao-koon

    "Kein Kauf ist umsonst!" :spitze:

    2 Mal editiert, zuletzt von lao-koon (23. Oktober 2008 um 23:17)

  • well without failure I can't agree with since rendering errors like banding for instance isn't some I would accept as perfect image quallity ;) the 5500's and 6000's seem to not have this because they have greater driver supprt and they are more grownup compared to the 5000's.

    here another shot of StarWars EpisodeI Racer, as you can see lot's of banding.
    [Blockierte Grafik: http://www.3dfx.ch/gallery/d/3340…2+FSAA+x4+c.png]

    I did run some tests in UT GOTYE 1999 in Glide and the 5000 accepted reso's til 800 x600 x16 and not higher..which was with no FSAA , FSAA x2 and FSAA x4, another thing it ran very fluid wwith all three different settings , and how do I make good screenshots in UT GOTYE 1999?

    ABout the reso problem I think I found the problem , the drivers I think, as with my review of the 5000 AGP @ 3dfxzone.it I used drivers from 11 -2 - 2000
    http://www.3dfxzone.it/news/puntatore.php?uid=2417

    drivers from 11 -2 - 2000
    [Blockierte Grafik: http://www.3dfxzone.it/public/files/news2417_3.jpg]

    the ones I use now: 11-21-2002:
    [Blockierte Grafik: http://www.abload.de/img/drivers0xw.jpg]

    The ones I am using now like 2 years newer so maybe the older driver may fix this, though I am not so sure about this, since it was some time ago that I ran the 5000 AGP.

    Update!

    Well yeaps that was it allrighty, now I have the exact same driver as back then:
    [Blockierte Grafik: http://www.3dfx.ch/gallery/d/3340…ect+drivers.jpg]

    Which leads me to the following conclusion:

    Using the AmigaMerlin 2.9 drivers or any other 3rd party driver results instabillities and no higher reso support in UT GOTYE 1999 than 800 x 600 x16.

    With the latest 3dfx WHQL drivers from 11 - 02 - 2000 all these problems seem to be resolved.

    Though D3D applications still suffer the laggy performance which is with as without FSAA modes.

    8 Mal editiert, zuletzt von Obi-Wan Kenobi (24. Oktober 2008 um 01:43)

  • Zitat

    Original von razrx
    :respekt:
    Excellent info Obi Wan! I'm glad to see you got the 5000 working and looking so good! Got any Descent 2 screenshots? :D

    Heh well it was a bitch to install as find the correct driver I used about 2 years ago, I even looked up old topics as that review from 3dfxzone.it as the topic which was fixxed to it and there I finally got to where I am now.

    I only ran Racer and UT GOTYE 1999 as one game at a time.
    DXX-Rebirth I have no idea if that will work, because with Win2K Pro + SP4 and the 5500 AGP I used ps47's modified SFFT Alpha 41 driver so since these 3dfx drivers are as raw as the 5000 Prototype it's self I have little doubt that DXX-Rebirth 0.54 will even run at all.

    DXX-Rebirth 0.54 @ 1024 768 x 32:
    http://www.3dfx.ch/gallery/d/3341…AGP+FSAA+x4.png http://www.3dfx.ch/gallery/d/3342…+5000+Helix.png
    http://www.3dfx.ch/gallery/d/3342…000+Omega+b.png http://www.3dfx.ch/gallery/d/3342…000+Omega+a.png http://www.3dfx.ch/gallery/d/3341…00+Fusion+a.png

    This oughta give this robot the final blow :topmodel:
    http://www.3dfx.ch/gallery/d/3341…00+Fusion+b.png http://www.3dfx.ch/gallery/d/3342…00+Fusion+c.png

    Well that's DXX-Rebirth 0.54 , and heh that robot got PWNed by my 5000 AGP big time :spitze: xD


    The system setup for testing is the following:

    AMD AthlonXP 2700+ Thoroughbred-B
    EPoX EP-8K3A+ Ver 1.02
    1x 512MB PC3200 CL2 Kingston HyperX @ PC-2700
    3dfx Voodoo5 5000 AGP 32MB Rev.A0 3700 with 6ns SEC SGRAM
    Creative Audigy2 Platinum

    Win98SE NL + UnOfficial Service Pack 2.03NL
    3dfx WHQL 1.04.00 for drivers + control panel

    No tweaked drivers just the latest raw 3dfx WHQL drivers just awesome to see such a rare alpha board doing such a great job with Rebirth, kinda amzed here ;)
    for the people that want to play DXX-Rebirth 0.54 with their Voodoo5 cards under 98SE here is what you will need:

    The latest UnOfficial Service Pack:
    http://members.chello.nl/h.nekeman1/98spnl/

    There you can click the flag of your nationallity and you will be guided to the right site to download the language version of the UnOfficial Service pack you are seeking for.

    The Latest 3dfx WHQL 1.04.00 incl 3dfx Tools Control Panel:
    http://www.falconfly.de/downloads/voodoo45-10400.zip


    DXX Rebirth 0.54, D1X Rebirth = for Descent 1 the other for Descent 2:
    http://www.dxx-rebirth.de/?Downloads


    To get it going there are some things that needed to be done manually, when starting the game you get to see a small narrow screen with Descent II in it which is about 3 cm in height and stretches out to about three quarters of the screen, just press escape a few times till you get the pilot login screen, there you hit enter then you get to the main menu screen, it may seem strange for the first time and believe me it really is ood , but at the main page try and blindly go to the options , then resolution settings and fist switch to 800 x600 then press spacebar to accept.

    after this you get to see more of the screen, and then go to custom and fill in the following:
    1024x768 then hit Enter to accept.
    Once this has been done manually the screen will ajust it's self to that reso , if you use the 1024x768 reso option from the reso listing, this will not work!

    Same instructions go for Win2K & XP with users that have 5500's 6000's as any other type of 3dfx cards from the Voodoo3 1000 and up.

    6 Mal editiert, zuletzt von Obi-Wan Kenobi (24. Oktober 2008 um 08:36)

  • Well since my 98SE tests are done for D3D, Glide and OpenGL, from here on I will continue with Windows 2000 Professional USA + SP4 & RollUp 1 for SP4 and see If I can get the 5000 installed the proper way as by adding it's ID String to the SFFT Alpha 41 driver it's self :)Well I have used every thinkable way by getting the 5000 AGP to work in 2000, but SLI remains to reject it's proper function.

    even installing a 5000 AGP as a 5500 AGP , that did work but I got lots of lines on my screen so I uninstalled the 5000 AGP immediately.

    And then I added the 5000 AGP's String to the 3dfx PCI/VEN String List Which is the Subsystem Vendor ID :
    [Blockierte Grafik: http://www.3dfx.ch/gallery/d/33477-1/5000+AGP+String.jpg]


    After doing that it did install as a 5000 AGP but using the number 847 after the ; didn't resolve a perfect image , the lines appeared again which I didn't get when using 98SE.

    Anyways after this I pulled this research to a halt, and decided to work with the 5500 AGP until somebody else comes to a better idea, I really do not know where to look at or what to do after all this work, some replies may help :topmodel:

    Unless I'm the only one that ever pushed the 5000 AGP this far to it's limits, anyways the card works fne under 98SE at least that is something to live with heh.

    @ Rolo01

    Did you find any strange behaviours with your 5000 AGP under 2000 ?

    2 Mal editiert, zuletzt von Obi-Wan Kenobi (26. Oktober 2008 um 13:17)

  • Zitat

    Original von Rolo01
    Obi,
    unfortunately I do not have Win2000 installed on my Voodoo-PC, just Win98SE and WinXP.


    ah XP will do fine since it's NT 5.1 instead of NT 5.0 which actually is 2000 with some extra's :)

    I ran my first 5000 under XP Pro + SP2 which was about 2 years ago, when I hit with my 5000 AGP the front page of 3dfxzone.it:
    http://www.3dfxzone.it/news/puntatore.php?uid=2417

    Back then I did get it working in Single chip, though SLI always refused to work, such an odd thing that still remains unanswered, I wonder why..

    Since a 5000 AGP is nothing but a 5500 with half the ram, so for that part I had the idea to install it like as if it is a 5500 then let the driver see a 5500 with 32MB of ram instead, but the thing that is holding the 5000 AGP back might be it's Bios, that it's Bios is programmed to run SLI under a FAT OS only which 95, 98 and 98SE come to place?

    That may be the reason why most 5000 users never got SLI running under the NTFS Operating Systems? Just my conclusion to this odd mystery.

    2 Mal editiert, zuletzt von Obi-Wan Kenobi (27. Oktober 2008 um 12:11)