Ich habe mal versucht ein paar 3dfx Patente zu suchen. Aber es sind irgendwie nicht so viele wie gedacht.
Wenn da jemand noch mehr findet (Wo gefunden?) darf er das hier gerne posten
- Patent Number
- Date of Publication
- Name
- Original Owner
- US 5,724,561 A
- 03.03.1998
- System and method for efficiently determining a fog blend value in processing graphical images
- 3dfx Interactive Inc.
- Link: US5724561
- US 5,740,343 A
- 14.04.1998
- Texture compositing apparatus and method
- 3dfx Interactive Inc.
- Link: US5740343
- US 5,808,621 A
- 15.09.1998
- System and method for selecting a color space using a neural network
- 3dfx Interactive Inc.
- Link: US5808621
- US 5,822,452 A
- 13.10.1998
- System and method for narrow channel compression
- 3dfx Interactive Inc.
- Link: US5822452
- US 5,831,624 A
- 03.11.1998
- Level of detail texture filtering with dithering and mipmaps
- 3dfx Interactive Inc.
- Link: US5831624
- US 5,870,102 A
- 09.02.2000
- Texture compositing apparatus and method
- 3dfx Interactive Inc.
- Link: US5870102
- US 5,904,328 A
- 18.05.1999
- Articulating computer monitor
- STB Systems Inc.
- Link: US5904328
- US 6,043,693 A
- 28.03.2000
- Multiplexed synchronization circuits for switching frequency synthesized signals
- 3dfx Interactive Inc.
- Link: US6043693
- US 6,088,701 A
- 11.07.2000
- Command data transport to a graphics processing device from a CPU performing write reordering operations
- 3dfx Interactive Inc.
- Link: US6088701
- US 6,230,237 B1
- 08.05.2001
- Content addressable memory with an internally-timed write operation
- 3dfx Interactive Inc.
- Link: US6230237
- US 6,242,953 B1
- 05.06.2001
- Multiplexed synchronization circuits for switching frequency synthesized signals
- 3dfx Interactive Inc.
- Link: US6242953
- US 6,300,953 B1
- 09.10.2001
- Apparatus and method for grouping texture cache requests
- NVIDIA (assigned by 3dfx in 1998)
- Link: US6300953
- US 6,323,860 B1
- 27.11.2001
- Circuit and method for deferring the binding of render states to primitives in a graphics system
- NVIDIA (assigned by Gigapixel in 1999)
- Link: US6323860
- US 6,344,852 B1
- 05.02.2002
- Optimized system and method for binning of graphics data
- NVIDIA (assigned by Gigapixel in 1999)
- Link: US6344852
- US 6,352,479 B1
- 05.03.2002
- Interactive gaming server and online community forum
- NVIDIA (assigned by 3dfx in 1999)
- Link: US6352479
- US 6,374,279 B1
- 16.04.2002
- System and method for increasing dual FIR filter efficiency
- NVIDIA (assigned by 3dfx in 1999)
- Link: US6374279
- US 6,380,935 B1
- 30.04.2002
- Circuit and method for processing render commands in a tile-based graphics system
- NVIDIA (assigned by Gigapixel in 1999)
- Link: US6380935
- US 6,437,780 B1
- 20.04.2002
- Method for determining tiles in a computer display that are covered by a graphics primitive
- NVIDIA (assigned by Gigapixel in 1999)
- Link: US6437780
- US 6,452,603 B1
- 17.09.2002
- Circuit and method for trilinear filtering using texels from only one level of detail
- NVIDIA (assigned by Gigapixel in 1998)
- Link: US6452603
- US 6,477,687 B1
- 05.11.2002
- Method of embedding RAMS and other macrocells in the core of an integrated circuit chip
- NVIDIA (assiged by 3dfx in 1998)
- Link: US6477687
- US 6,614,448 B1
- 02.09.2003
- Circuit and method for displaying images using multisamples of non-uniform color resolution
- NVIDIA (assigned by Gigapixel in 1998)
- Link: US6614448
- US 6,657,635 B1
- 02.12.2003
- Binning flush in graphics data processing
- NVIDIA (assigned by 3dfx in 2000)
- Link: US6657635
- US 6,697,063 B1
- 24.02.2004
- Rendering pipeline
- NVIDIA (assigned by Gigapixel in 1997)
- Link: US6697063
- US 6,856,320 B1
- 15.02.2005
- Demand-based memory system for graphics applications
- NVIDIA (assigned by 3dfx in 2000)
- Link: US6856320
- US 7,027,063 B1
- 11.04.2006
- Texture cache addressing
- NVIDIA (assigned by 3dfx in 2000)
- Link: US7027063
- US 7,102,646 B1
- 05.09.2006
- Demand-based memory system for graphics applications
- NVIDIA (assigned by 3dfx in 2000)
- Link: US7102646
- US 7,170,515 B1
- 30.01.2007
- Rendering pipeline
- NVIDIA (assigned by Gigapixel in 1997)
- Link: US7170515