Die Screenshots waren wohl etwas unnötig, aber was solls.
Ich bin zufrieden.
3DMark2001 SE 640x480
1765 | 16 Bit | Anakin94 | ASUS AGP-V7100 (DVI) GeForce 2 MX, 16 MiB, SDRAM 64 Bit (175 MHz/166 MHz) | Intel Celeron 667 (666 MHz, 66,6 MHz) | VIA Apollo Pro 133A | Windows 2000 Pro RTM | Detonator 28.32
1683 | 32 Bit | Anakin94 | ASUS AGP-V7100 (DVI) GeForce 2 MX, 16 MiB, SDRAM 64 Bit (175 MHz/166 MHz) | Intel Celeron 667 (666 MHz, 66,6 MHz) | VIA Apollo Pro 133A | Windows 2000 Pro RTM | Detonator 28.32
3DMark2001 SE 800x600
1679 | 16 Bit | Anakin94 | ASUS AGP-V7100 (DVI) GeForce 2 MX, 16 MiB, SDRAM 64 Bit (175 MHz/166 MHz) | Intel Celeron 667 (666 MHz, 66,6 MHz) | VIA Apollo Pro 133A | Windows 2000 Pro RTM | Detonator 28.32
1550 | 32 Bit | Anakin94 | ASUS AGP-V7100 (DVI) GeForce 2 MX, 16 MiB, SDRAM 64 Bit (175 MHz/166 MHz) | Intel Celeron 667 (666 MHz, 66,6 MHz) | VIA Apollo Pro 133A | Windows 2000 Pro RTM | Detonator 28.32
3DMark2001 SE 1024x768
1530 | 16 Bit | Anakin94 | ASUS AGP-V7100 (DVI) GeForce 2 MX, 16 MiB, SDRAM 64 Bit (175 MHz/166 MHz) | Intel Celeron 667 (666 MHz, 66,6 MHz) | VIA Apollo Pro 133A | Windows 2000 Pro RTM | Detonator 28.32
1233 | 32 Bit | Anakin94 | ASUS AGP-V7100 (DVI) GeForce 2 MX, 16 MiB, SDRAM 64 Bit (175 MHz/166 MHz) | Intel Celeron 667 (666 MHz, 66,6 MHz) | VIA Apollo Pro 133A | Windows 2000 Pro RTM | Detonator 28.32