G400 MAX & Soldier of Fortune Gold 1.07!

  • Hey all after seeing what good games to play with my P3/E 850 Slot1 build I came to a memorable classic from March year 2000 which is Soldier of Fortune by Raven Software one many of you may recall, at first after installing the game the version I have is 1.03 It was very unstable with the G400 MAX but also the V2 PCI 12MB , so after giving it the 1.6 Gold Patch this fixed a ton of things to improve multiplayer I also added patch 1.07,this last patch only fixes a few things for the multiplayer segment of the game, but does not affect single player 1.06 Gold patch fixes all of that.

    Here some pics I made at 800x60x16 with the G400 MAX:
    SOF_a.jpg SOF_b.jpg

    And here at 800x600 with 32 Bit colors the bricks look much sharper :)
    SOF_c.jpg SOF_d.jpg

    So yea I been playing at 800x600x16 and that runs really nice everything maxed out with Trilinear_filtering, but even 32Bit runs fine as well and looks a little bit more crispier the EWS64 XL plays the sound effects and music beautifully so no issues with that one either.

    And here two pics at 1024x768x32:
    SOF_1024.jpg SOF_Mullins_a.jpg


    But hey I am really enjoying it so far.

    For those that seek SOF Gold Patch 1.06 you can grab that from here:

    Soldier of Fortune Gold patch
    Upgrades the original release of Soldier of Fortune to the Gold Edition. This update is not needed for the Gold Edition retail release. See the included readme…
    community.pcgamingwiki.com


    Here the list of fixes made to Soldier of Fortune:



    Patch 1.07 can be grabbed from here:

    Soldier of Fortune patch 1.07
    Download Soldier of Fortune patch 1.07 now from AusGamers - its free, and no signup is required!
    www.ausgamers.com


    The OS I am using is Win98SE USA + UnOfficial SP 3 Version 3.66 and everything runs rock solid.

  • Hi Gold Leader, thanks for the insights. Is SoF an OpenGl only game? Can you share some performance figures for the g400 max? I always missed some tests with and without Trilinear filtering in benchmarks and thought that this might affect the results. It was mostly not stated if that was turned on and maybe this is why sometimes the g400 seems to be lacking well behind a TNT2 or a voodoo 3 (lower texture quality for the Voodoo of course also makes it easier for it). Still, older tests suggested that the g400 was not keeping up with the competition in SoF.

  • Ja Soldier of Fortune ist soviel ich weiß OpenGL only weil es ist ja Quake 2 Engine und Soldier of Fortune 2 war Quake 3.

    Bei der OpenGL Performance der Matrox kommt es darauf an von wann die Reviews sind bzw. welche Treiber verwendet wurden. Da hinkte Matrox ja immer hinterher.

    -= Under Construction =-

  • Hi Gold Leader, thanks for the insights. Is SoF an OpenGl only game? Can you share some performance figures for the g400 max? I always missed some tests with and without Trilinear filtering in benchmarks and thought that this might affect the results. It was mostly not stated if that was turned on and maybe this is why sometimes the g400 seems to be lacking well behind a TNT2 or a voodoo 3 (lower texture quality for the Voodoo of course also makes it easier for it). Still, older tests suggested that the g400 was not keeping up with the competition in SoF.

    The G400 MAX is quite faster than the TNT2 Ultra in most games plus the image quality iwas the ebst at it's time in2D and 3D, TNT cards were the absolute worst as it came to Image quality even Anandtech strongly advised people not to go for the TNT 1 &2 series when it came to their very poor image quality output:


    the 3dfx Voodoo3 3500 has on par 2D image quality but 3D the G400 MAX in 32 Bit is superior but using 3dfx Glide API this is 22Bit color and has better alpha blending so Glide is really not a bad choice, plus it's Box filter also helps the V3 give some very nice results a Voodoo2 how ever is different as these lack the 2x2 Box filter the V3's have in advance.

    The graphics card I am using is the Matrox Millennium G400 MAX DH AGP 32MB 128Bit SGR Rev.A 4399 or say the G400 MAX for short, as it's the first experience I have with this card and tbh I am very impressed what it is capable of, it also has EMBM which stands for Evironment Mapped Bump mapping only the G400 & G500 series had this incl the Parhelia & Parhelia LX Series which came after 2002.

    128 reasons not to buy nVidia
    Canopus SPECTRA 2500 Riva TNT

    None of my retro PCs will ever get a NVIDIA based card, but vendors like S3, Matrox ATi & 3dfx will only be used.

  • Nvidia's TNT got 91% from Anandtech wich is quiet good.

    I checked Savage 3D, G200 and TNT with several Games and the TNT was very impressive in 1998.

    My choice for a 98 2D/3D Graphics Card is Rage Fury or Banshee.

  • Nvidia's TNT got 91% from Anandtech wich is quiet good.

    I checked Savage 3D, G200 and TNT with several Games and the TNT was very impressive in 1998.

    My choice for a 98 2D/3D Graphics Card is Rage Fury or Banshee.

    TNT 1 &2 had terrible image quality, I liked none of these cards even I did have them myself ATi, Matrox & 3dfx as their V3's went were the image quality kings., NVIDIA always degraded image quality for more performance and it was very notable, TNT did not really impress me as I was shocked by the poor image quality output I used a 20" EIZO FlexScan CRT at the time which can do 1600x1200x32 @ 100Hz, the ATi, Matrox, S3 Savage &3dfx V3 cards I had at the time did a much cleaner job.

    it's well known that the image quality output of all NVIDIA cards before NV30 were pretty bad, not worth the experience if it were me, yikes.

  • True! I had a 96KHz monster from Samsung 17" CRT @ 1280*1024 @85Hz. with a GF2 - and the image quality in Photoshop was subterranean. With ATI and Matrox cards, on the other hand, the image was razor sharp.

    Diskutiere niemals mit Idioten, sie ziehen dich auf ihr Niveau runter und schlagen dich mit ihrer Erfahrung.
    Mein Herzblut:
    AMD 5x86-P75, 64MB-Ram, Voodoo I, Win3.11
    AMD K6-2+ 550 @ 600MHz, 256 MB-Ram, Voodoo II SLI, Win98SE
    AMD 3700+, 3072MB-Ram, ATi FireGL X3-256
    , WinXP SP3 (Sockel 754)

    Edited once, last by undertaker_2 (November 28, 2024 at 11:12 AM).

  • True! I had a 96KHz monster from 17"Samsung CRT @ 1280*1024 @85Hz. with a GF2 - and the image quality in Photoshop was subterranean. With ATI and Matrox cards, on the other hand, the image was razor sharp.

    Yea exactly! then again after having around 800 graphics cards since 1988 NVIDIA was by far the worst I ever worked with, always driver issues and image quality issues and I had literally all their top tier cards, 3dfx 's Voodoo3 3000 & 3500 were 3dfx's absolute best cards as 2D image quality went, their Voodoo3 3000 PCI was also seen as the ideal dos gaming card thanks to it's superb 2D acceleration and crisp image output, plus great 8 bit per pixel rendering as well.

    Matrox & ATi also share those wonderful advantages, ATI also had iDCT for hardware video acceleration as the only one out there that had this, this was a very neat advantage over all others

    Matrox came with Environment Mapped Bump mapping aka EMBM on their G400 line of cards yet for Dos gaming the G200 was still the better bet, although the G400 series are a fine choice for Win98SE, WinMe & Win2K Pro.

    S3's best cards were the Savage 4 Xtreme & Savage 2000, these two brought in S3 Texture Compression, this gave a very nice touch to 32 bit OpenGL & Glide Games and they also had the S3 MeTaL API sadly only Unreal Engine based games could take advantage of it and it was more buggy on the Savage 2000 as well, 2D S3 was a nice choice it wasn't too expensive, but it was certainly a tad better than the dreadful TNT cards from NVIDIA.

    Savage 2000 also had S3TL as the first card to have this technology, sadly the effect was disabled on release, NVIDIA copied the idea and used it for their NV10, and did as if they were to first to have Transform & Lighting, yes they were the first to use it but no they were not the first to have it, that is the difference most trip on over,a typical NV behavior they still execute today, rather petty of them.

    Ah yea it was a time when choice existed, I never sadly experience the PowerVR Kyro cards, these also have superb image quality output as I been treading about, also something I would love to try out someday the Hercules 3D Prophet 4500 AGP 64MB per example would be a fun card to try out some day.

    Not sure how SiS's Xabre cards were though, same for XGI as they went as for their Volari line of cards.

  • I agree for the most part especially regarding the 2D image quality.

    But as for driver issues you could find as many people who had always trouble with ATI and no trouble with nvidia.
    Yes Nvidia has bad behaviour back then, against 3dfx for having no 32bit, against STM/PowerVR Kyro, and so on. And yes nVidia did as they were first with T&L but to say they copied it, that's imho bullshit. Or how do you explain that Savage 2000 and NV10 aka Geforce256 came out nearly at the same time? Industrial spy? Maybe you could say that S3TC was copied by others because it was assimilated into DX6. Still sad that Savage 2000 flopped, I had high hopes because Savage 4 were good cards straight up from the beginning in contrast to the Savage3D. which had a few hiccups here and there, but not all were S3 to blame for.

    Never had Xabre and XGI V5/V8 because back then they were bad cards for gaming with too many driver (and/or hardware) issues. And also not available here, too. Now they are also too rare to get one for cheap just to satisfy my curiosity. Also S3/Via Chrome, which I had only as IGP (Chrome9HC)

    -= Under Construction =-

  • Savage 2000 also had S3TL as the first card to have this technology, sadly the effect was disabled on release

    The claim that S3 were the first to have T&L seems a little exaggerated. As far as I know, S3 Transform & Lighting didn't work due to a hardware bug in the Savage 2000 chip. It wasn't possible to fix it via software. So they had to disable the function. And if it doesn't work, then you weren't the first either. Some times later, S3 released a revised version of the chip called Savage XP aka AlphaChrome.

    By the way, I would love to have a card with Savage XP aka AlphaChrome. If anyone knows someone who would like to sell such a card, please let me know.

    Ich werde mich von keinem einzzzigen Prozzzessor trennen.
    Jedoch lockt es mich beinahe, ihn Dir zu überlassen, nur um zu sehen, wie er Dich in den Wahnsinn treibt :evil:

    Meine Begehren

  • Savage 2000 also had S3TL as the first card to have this technology, sadly the effect was disabled on release

    The claim that S3 were the first to have T&L seems a little exaggerated. As far as I know, S3 Transform & Lighting didn't work due to a hardware bug in the Savage 2000 chip. It wasn't possible to fix it via software. So they had to disable the function. And if it doesn't work, then you weren't the first either. Some times later, S3 released a revised version of the chip called Savage XP aka AlphaChrome.

    By the way, I would love to have a card with Savage XP aka AlphaChrome. If anyone knows someone who would like to sell such a card, please let me know.

    Savage XP I did see on ebay a few times I can keep watch for you if you'd like :)
    And yea back in 1999 I had a beta driver for S3TL, the X-Tension Roling Demo did work but there were certain glitches here and there, a shame though would of been nice if it would just work the way it should of